Again, before going into analyzing things I think it is
important to set the groundwork first. In this case, when we are discussing
design, it is a good idea to first talk about what we even mean with the word “design”.
The problem with the word is it is such a broad term that covers many different
things and is used in many different contexts with different meanings. The word
has a multitude of uses within painting, but also extends beyond that into
other areas of art that aren't visual. Defining it can be as difficult as
defining “art”, and then it gets more complicated when we get to discussing
good design or bad design. That being said, I will try to set out a loose
definition and description of how I see design so we have some basis to
understand from what viewpoint we are approaching images.
What is design in painting?
To me, design is PURPOSEFUL arrangement, and is the sum of
all the choices made in the process of creating a work of art. In the context
of painting this means creating hierarchies (I may write a future article on
hierarchies, what they are, how to make them and so on) and controlling where
things are placed on the canvas. It is the composition of the contrast, variety
and unity of EVERY aspect in art, including but not limited to:
·
Value
·
Hue
·
Saturation
·
Temperature
·
Type of shape
·
Size of shape
·
Texture
·
Detail
·
Materials
·
Form/Flat
·
Space (positive/negative)
·
Edges
·
Planar vs rounded
·
Mass Linking
·
Direction/movement
·
Rhythm
·
Brushwork
·
Line (weight, direction etc)
·
Location on canvas (x, y, and z axes)
·
Pattern
·
Abstraction
·
Transparency vs. Opaqueness
·
Micro and Macro reads on an image
·
Mystery (what is revealed or hidden)
·
Proximity
·
Tangents/Pseudotangents
Design in each of those areas is something which should be
considered carefully for maximum effect—what do you emphasize? what do you
downplay? How much contrast and variety exists within each aspect will be up to
the artist and will change how the image reads and how successful it is, and
plays into what defines that artist’s style. Obviously not everything on that
list will apply to every image (an ink drawing by its very nature won’t have
colour for example), and often certain aspects will be downplayed in order for
others to shine (for example the Impressionists would sometimes sacrifice value
in order to play up purity of colour). In this article I won’t delve into these
aspects but will rather just leave it as a list so people can see just how many
things in an image can be designed. Future articles may discuss specifics
within a single aspect and how we can design and control it for different
purposes.
Ultimately, design is decision, and decisions are art. We all know of those people who meticulously
copy out photos to create photoreal images which are indistinguishable from the
photo…they make grids and copy mindlessly as closely as is possible. That is
the opposite of design since every decision is taken out of the equation. The
only design present is that which the photographer did when taking the photo.
There are of course other uses of the word design, such as
functional design in mechanical inventions or clothing or other things, but
this blog will mostly be concerned with design in a visual sense within the
context of painting and illustration.
What is design for?
We use design to lead the eye where we want it to look, to
let it jump over less important areas, to make an image visually appealing, to
make an image understandable, and to hold the image together in one unified
concept. Design can be in itself an end (art for art’s sake) or, more often, it
is a means to an end (such as an illustration which depicts a scene or
emotion).
What makes good design?
As I mentioned previously, design must be purposeful. If
something happens accidentally it is not good design; if a statement is
hesitant or unsure of itself, it is not good design. It must be done for a
specific purpose, and the quality of that design depends on how successful it
was at achieving that purpose. For any problem in an image there will be
multiple solutions—which one is chosen will depend on the situation as well as
the individual artist and their style and preferences. Good design solves a problem;
GREAT design solves it in an elegant, simple, and novel way. Typically the more
economical a solution is, the better it is.
Design is not simply
observation, but a conscious analysis and decision about how to show that
observation. It is important to remember that design hangs upon reality.
Design vs Painting
Many people mistake good painting for good design. The two are
interrelated, but ultimately two separate things. A painting may be technically
well done, but if it fails to resolve the problem which it set out on, then it
is a failure of design. I suppose this is a rather large topic that deserves its
own article. It’s rather difficult too since design is often hard to see until
it is pointed out, then it becomes clear as day (note that even when we don’t
see the design itself, the effects of the design are still effective). For now
I’ll just leave a quote by Harvey Dunn:
“We can learn to paint and draw till the cows come home, and
won’t know a thing about pictures. We can actually draw and paint better than most,
and still not make pictures. Drawing and painting are merely tools in the hands
of him who would make a picture and must be used in making pictures. Most
painters are inclined to, when painting from a model, let the model take charge.
And they never make a picture. Can I define a picture? No. I can’t very well, because
a picture is its own definition. It’s something words can’t quite express.”
I realize that much of this may be confusing or unclear
since it is discussing a broad, complex subject in a very abstract way. Future
posts will take a look at various paintings and see how they were successful or
unsuccessful and why, and hopefully will clear up some of the things I am
swiftly breezing over. I particularly am excited to compare different paintings
of the same subjects which were handled in different manners.
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